Anthony Thompson's
Knightmare Choose Your Own Adventure
1
Treguard equips you with the knapsack which when food is placed in it will sustain your life force. He also gives you the helmet of justice, which you wear on your head. "Now, a few words of advice. The dungeon is a dangerous place and fools will not survive. You may carry up to 3 objects at once and 4 spells at any one time. However all objects and spells can only be used once, but they can be dispelled more times. Also I can tell you to take the right hand path unless told otherwise"
You face the dungeon door, and take your first steps into the dungeon.
You are standing in a well-lit chamber, with four walls and 2 doors at the far end. As you approach to leave this straight forward room, you can hear laughing and joking, when suddenly in prances the 'fool of all the world'. "Hello stranger My name is folly" says the jester.
"I suppose you don't know which way to go?... Well I can help you there because you see if I was facing away from the doors, I would pick the door to the right. Cheerio" He jumps off laughing to himself, as you make your choice of exits:
The one on the right - Go to 2
The one on the left - Go to 3